![]() The following Unity/C# code creates (or updates if it already exists) a strength statistic value for a player. Please refer to that link for more information on how to use the policy settings for titles, as that is an advanced topic which is not covered by this tutorial. The only exception to this would be if you disable client features through our API Access Policy. This is true even if you don't display a statistic in-game, or use leaderboards. ![]() A player can always read all of their own statistics via GetPlayerStatistics, and can read all other players' statistics via leaderboard API calls. There are no private or server-only statistics. If your game has any competitive play aspect, we would recommend that you never post statistics from the client. ![]() Doing this disables a security layer for your title, allowing players to post arbitrary scores to all of their statistics. ![]()
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